Commercials & Game Trailers

BMW × Rocket League

Commercial

Client
BMW
Agency
Jung von Matt
Production
Simon & Paul
Role
Director, Editor

About the project

  • BMW M2 × Rocket League
  • Agency Jung von Matt
  • Production Simon & Paul
  • Built sets, in-game animation by Psyonix

The brief

Jung von Matt's idea: beam a BMW M2 into Rocket League, and win over BMW fans and one of gaming's biggest communities at the same time.

The approach

Christopher Schlierf gave the spot a sci-fi genre look in the tradition of Star Wars and Blade Runner. He broke down every set element early with mood boards, 3D mock-ups and 3D sets, designed the futuristic uniforms with the costume designer and developed complex lighting rigs with DOP Jan David Gunther as the base for the VFX. VFX studio Juice and game studio Psyonix worked from his shot-by-shot references, mood films and storyboards.

The result

The finished film delivered exactly what the treatment and storyboard had promised months earlier, for BMW and Psyonix alike.

Stills

BMW × Rocket League – still 1 BMW × Rocket League – still 2 BMW × Rocket League – still 3 BMW × Rocket League – still 4 BMW × Rocket League – still 5 BMW × Rocket League – still 6 BMW × Rocket League – still 7 BMW × Rocket League – still 8 BMW × Rocket League – still 9 BMW × Rocket League – still 10 BMW × Rocket League – still 11 BMW × Rocket League – still 12

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